KlikiMouse5.ino (Source)

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/*
	Klikimouse5 aneb objects forever! + RX/TX LEDs
	3 tlacitka a LED+330 Ohm odpor proti zemi
	Macros for Mouse and Keyboard (ArduinoMicro)
	
	Based on:
	
	ButtonMouseControl
	For Leonardo and Due boards only.
	http://www.arduino.cc/en/Tutorial/ButtonMouseControl
	https://www.arduino.cc/en/Tutorial/KeyboardAndMouseControl
*/


#include <Keyboard.h>
#include <Mouse.h>


// set pin numbers for the buttons and led:
const int button_B = 4;
const int button_C = 3;
const int button_A = 2;
const int led = 8;	// led proti GND
const int RXled = 17;	// led proti VCC
const int TXled = 30;	// led proti VCC
const int C_led = 10;	// led proti GND

#define UNUSED(x) (void)(x)
#define FAST_MOUSE 25
#define SLOW_MOUSE 1000
#define T_RUNC 80
#define T_RUN 128
#define T_CLIMBC 96
#define T_CLIMB1 900
#define T_CLIMB2 250

#define MOUSE_STEP_MAX 125

class Point { // {{{ int x; int y };  // Beware, Mouse can move only -128..127
  public:
	int x; 
	int y;
	Point():x(0),y(0){}; // zero constructor
	Point(const Point &cp):x(cp.x),y(cp.y) {};	// copy constructor
	Point(int _x, int _y):x(_x),y(_y) {}; // from int
	bool isZero() {return (x==0 && y==0);};
	void set(int _x, int _y) {x=_x;y=_y;};
	void set(const Point &val) {x=val.x;y=val.y;};
	void add(const Point &val) {x+=val.x;y+=val.y;};
	void sub(const Point &val) {x-=val.x;y-=val.y;};
	void negate() {x=-x;y=-y;};
	void negX() {x=-x;};
	void negY() {y=-y;};
	void clipBy(int val) { // {{{ if val <0 set (0,0)
		if (val <0) val=0;
		x=(x>=0)?min(x,val):max(x,-val);
		y=(y>=0)?min(y,val):max(y,-val);
	}; // }}}
}; // }}}
Point DFS(2*275, 2*342); // DAGGERFALL Full_Screen
Point DFS2(275, 342); // DAGGERFALL Full_Screen / 2 = Center
Point DFS4(275/2, 342/2); // DAGGERFALL Full_Screen / 4 = moves

Point Mouse_at(0,0);  // Supposed position of mouse, updated by MouseMoveHere, could/should be set to (0,0) at start of any sequence of more movements
Point tgt;	// temp variable for target of moving
bool MouseMoveHere( Point &tgt ) { // {{{ RELATIVE, TRUE=target reached, tgt=={0,0}; MODIFIES tgt,Mouse_at; Move mouse tovard tgt by moving MOUSE_STEP_MAX on each axe max : Point here={1234,-321}; while (!MouseMoveHere(here)){}; if (here.x==0 && here.y==0) {print("OK");};
	if (tgt.isZero()) return true;
	Point step(tgt);
	step.clipBy(MOUSE_STEP_MAX);
	tgt.sub(step);
	Mouse_at.add(step);
	//Serial.print(step.x);Serial.print(",");Serial.print(step.y);Serial.print(" => ");
	//Serial.print(tgt.x);Serial.print(",");Serial.print(tgt.y);Serial.print(" => ");
	//Serial.print(Mouse_at.x);Serial.print(",");Serial.print(Mouse_at.y);Serial.println();
	Mouse.move(step.x,step.y);
	return tgt.isZero();
}; //}}}

class Base{	// {{{
	public:
		virtual void start(){ stop_me=false;};                                    // initialise class for next round of cycles
		virtual void restart(){ stop();};                                         // class button was pressed again, maybe stop it?
		virtual void stop(){ stop_me=true;};                                      // prepare class for finishing as soon as possible
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return 1;}; // pause ms before next cycle, 0..not changed; x=current internal state (nonzero)
		virtual unsigned long next(unsigned long x){ UNUSED(x); return 0;};       // next internal state; x=current internal state (nonzero)
	protected:
		bool stop_me;	// true = finish as soon as possible
};	// }}}
class Blink : public Base {	// {{{
	public:
		virtual void start(){ stop_me=false; count=0;};
		virtual void stop(){ stop_me=true; count=0;};
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return 100;};
		virtual unsigned long next(unsigned long x){	// {{{
			if (x == 1) return 2;
			if (stop_me) x=0; else if (!count) x=0; else {--count; x=1;};
			return x;
		};	// }}}
		void set_count(byte x){ if (x) count=x-1; else count=0;};
	private:
		byte count;
};	// }}}

/* {{{ FAPCEO
// {{{ ROUTES
#define ROUTES 5
struct T_routes { Point go_there; long clicks; int wait; };
T_routes routes[ROUTES] = {
	{ Point(800,0),			10,		0		}, // 11->case 
	{ Point(-200,150),		1,		0		}, // case->floor 
	{ Point(-600,-150),		1,		0		}, // floor->11 
	{ Point(800,400),		2,		0		}, // 11->upgrade 
	{ Point(-800,-400),		20*60-14,		0		}, // and back to 11 (~60 sec, -14 = other clicks)
};
// }}}
class FastClickLearn : public Base {  // {{{ 20 clicku/sec, ROUTE:	1 min fast click; 11->case; 10 click; case-> floor; click; floor -> 11; click; 11-> upgrade; click; upgrade ->11
	public:
		virtual void start(){ stop_me=false; Mouse_at.set(0,0); route_at=0; };
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return 25;};
		virtual unsigned long next(unsigned long x){  // {{{
			T_routes *r; // temp
			if (route_at>ROUTES) stop_me=true;		// ERROR
			if (stop_me) {x=0; Mouse.release(MOUSE_LEFT); tgt.set(Mouse_at); tgt.negate(); while (!MouseMoveHere(tgt)){}; return 0;}
			switch (x) {
				case 1: ++x; r=&routes[route_at];
					wait=r->wait*4;
					clicks=r->clicks;
					tgt.set(r->go_there);
					while (!MouseMoveHere(tgt)){};	// Move to current target
//					break;	// fall thru !!! 
				case 2: ++x; if (--clicks<0) { ++x; } else { Mouse.press(MOUSE_LEFT); }; break;
				case 3: (clicks >0)? --x:++x; Mouse.release(MOUSE_LEFT); break;
				case 4: if (--wait <0) ++x; else break; // if wait <=0 fall thru !!! 
				case 5: ++route_at; if (route_at >=ROUTES) route_at=0; x=1; break;
				
				default: x=0;break;
				};
			return x;
		}; // }}}
//				case 2: MouseMoveHere(tgt);if (tgt.isZero()) ++x; break; // Move to next target

	private:
		unsigned int route_at;
		int wait; long clicks;

};	// }}}
}}} */
class Recast : public Base {	// {{{
	public:
		virtual void start(){ stop_me=false; count=20;};
		virtual void restart(){ count+=20;};
		virtual void stop(){ stop_me=true; count=0;};
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return 70;};
		virtual unsigned long next(unsigned long x){	// {{{
			switch (x) {
				case 1: ++x;Keyboard.press(KEY_END);break;
				case 2: ++x;Keyboard.release(KEY_END);break;
				case 3: ++x;Mouse.press(MOUSE_LEFT);break;
				case 4: 
					if (stop_me) x=0; else if (!count) x=0; else {--count; x=1;}
					Mouse.release(MOUSE_LEFT);
					break;
				default: x=0;break;
				}
			return x;
		};	// }}}
	private:
		byte count;
};	// }}}
class ClickYes : public Base {	// {{{
	public:
		virtual void start(){ stop_me=false; count=40;};
		virtual void restart(){ count=+40;};
		virtual void stop(){ stop_me=true; count=0;};
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return FAST_MOUSE;};
		virtual unsigned long next(unsigned long x){	// {{{
			switch (x) {
				case 1: ++x;Mouse.press(MOUSE_LEFT);break;
				case 2: ++x;Mouse.release(MOUSE_LEFT);break;
				case 3: ++x;Keyboard.press('y');break;
				case 4: 
					if (stop_me) x=0; else if (!count) x=0; else {--count; x=1;}
					Keyboard.release('y');
					break;
				default: x=0;break;
				}
			return x;
		};	// }}}
	private:
		byte count;
};	// }}}
class Relearn : public Base {	// {{{ Rest / Loiter / 3 hours / Enter } x 3 + Center / click / Training
	public:
		virtual unsigned long long pause(unsigned long x){ // {{{
			unsigned long long p;
			switch (x) {
				case 15: case 115: case 215: p=6000;break;	// 6sec = 3 hours countdown
				case  1: case 101: case 201: 
				case  5: case 105: case 205:
				case  9: case 109: case 209:
					case 221: case 223: 
				case 220: case 222: case 224:
					p=60;break;	// time to actualise mouse
				case 6: case 106: case 206: p=FAST_MOUSE+2;break; // longer click on camp
				case  7: case 107: case 207:
				case 18: case 118: case 218:
				case 219: p=200;break;	// time to actualise mouse - Trainer screen is slow
				default: p=FAST_MOUSE;break;
			};
			return p;
		};	// }}}
		virtual unsigned long next(unsigned long x){	// {{{
			switch (x) {
				case  1: case 101: case 201: 
				case  2: case 102: case 202: 
				case  3: case 103: case 203: ++x;break;
				case  4: case 104: case 204: ++x;tgt.set(DFS); while (!MouseMoveHere(tgt)){};break;
//					++x;Mouse.move(127,127,0);break;  // to right down
				case  5: case 105: case 205: 
					++x;	// Mouse.move(-120,-50);break;  // to Camp
				case  6: case 106: case 206: ++x;Keyboard.press('r');break;	// Mouse.click() is too fast, need press/release (Rest)
				case  7: case 107: case 207: ++x;Keyboard.release('r');break;
				case  8: case 108: case 208: ++x;tgt.set(-DFS2.x/2,-1.25*DFS2.y); while (!MouseMoveHere(tgt)){};break;	// Mouse is  NOT accelerated over long fast moves (To Loiter)
				case  9: case 109: case 209: ++x;break; // Mouse.move(0,-70,0);break;
				case 10: case 110: case 210: ++x;Mouse.press(MOUSE_LEFT);break;
				case 11: case 111: case 211: ++x;Mouse.release(MOUSE_LEFT);break;
				case 12: case 112: case 212: ++x;Keyboard.press('3');break;		// 3 hours
				case 13: case 113: case 213: ++x;Keyboard.release('3');break;
				case 14: case 114: case 214: ++x;Keyboard.press(KEY_RETURN);break;
				case 15: case 115: case 215: ++x;Keyboard.release(KEY_RETURN);break;	// wait here
				// waiting for 3 hour countdown
				case 16: case 116: case 216: ++x;Keyboard.press(KEY_RETURN);break;
				case 17: case 117: case 217: ++x;Keyboard.release(KEY_RETURN);break;
				// x3
				case 18: case 118: case 218: ++x;break;
					// 218->219 to Trainer; else back and again
				case 19: case 119: ++x;tgt.set(60,300); while (!MouseMoveHere(tgt)){};break;	// Mouse is NOT accelerated over long fast moves (Back To Loiter)
				case 20: case 120: ++x;break; // Mouse.move(0,120,0);break;
				case 21: case 121: x += (101-21); break;	// loop: 23->101, 123->201
				// To Trainer
				case 219: ++x;tgt.set(DFS);while (!MouseMoveHere(tgt)){};break;
				// click Trainer
				case 220: ++x;tgt.set(-DFS2.x,-DFS2.y-78);while (!MouseMoveHere(tgt)){}; Mouse.press(MOUSE_LEFT);break;
				case 221: ++x;Mouse.release(MOUSE_LEFT);break;
				// Train?
				case 222: ++x;Mouse.press(MOUSE_LEFT);break;
				case 223: ++x;Mouse.release(MOUSE_LEFT);break;
				// yes
				case 224: ++x;Keyboard.press('y');break;
				case 225: ++x;Keyboard.release('y');break;
				//
				default: x=0;break;
				}
			return x;
		};	// }}}
};	// }}}
class Skills : public Base {	// {{{ Open minor skills tab
	public:
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return FAST_MOUSE;};
		virtual unsigned long next(unsigned long x){	// {{{
			switch (x) {
				case 1: 
				case 2: 
				case 3: 
				case 4: 
					++x;tgt.set(DFS);tgt.negX();tgt.add(tgt); while (!MouseMoveHere(tgt)){}; break;
				case 5: 
					++x;Mouse.move(20,-20,0);break;
				case 6: ++x;break;
				case 7: ++x;Mouse.press(MOUSE_LEFT);break;	// Mouse.click() is too fast, need press/release
				case 8: ++x;Mouse.release(MOUSE_LEFT);break;
				case 9: ++x;break;
				case 10: 
					++x;Mouse.move(40,-75,0);break;		// Mouse is accelerated over long fast moves
				case 11: ++x;Mouse.press(MOUSE_LEFT);break;
				case 12: ++x;Mouse.release(MOUSE_LEFT);break;
				default: x=0;break;
				};
			return x;
		};	// }}}

};	// }}}
class Swing : public Base {	// {{{
	public:
		virtual void start(){ stop_me=false; count=20;};
		virtual void restart(){ count+=20;};
		virtual void stop(){ stop_me=true; count=0;};
		virtual unsigned long long pause(unsigned long x){ if ((x ==4)) return 1.5*SLOW_MOUSE; else return FAST_MOUSE;};
		virtual unsigned long next(unsigned long x){	// {{{
			switch (x) {
				case 1: ++x;tgt.set(DFS);tgt.negate(); while (!MouseMoveHere(tgt)){}; break;
				case 2: ++x;tgt.set(DFS2.x,DFS4.y); while (!MouseMoveHere(tgt)){}; break;
				case 3: ++x;Mouse.press(MOUSE_RIGHT);break;
				case 4: ++x;tgt.set(0,DFS2.x/2); while (!MouseMoveHere(tgt)){}; break;
				case 5: ++x;Mouse.release(MOUSE_RIGHT);break;
				case 6: ++x;break;
				case 7: 
					if (stop_me) x=0; else if (count<0) {x=0;count=0;} else {--count; x=1;};
					break;
				default: x=0;break;
				};
			return x;
		};	// }}}
	private:
		int count;

};	// }}}
class T_run : public Base {	// {{{
	public:
		virtual void start(){ stop_me=false; count+=T_RUNC;};
		virtual void stop(){ stop_me=true; count=0;};
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return T_RUN;};
		virtual unsigned long next(unsigned long x){	// {{{
			switch (x) {
				case 1: ++x;Keyboard.press(KEY_UP_ARROW);break;
				case 2: ++x;Keyboard.press('p');break;
				case 3: ++x;Keyboard.release(KEY_UP_ARROW);break;
				case 4: ++x;Keyboard.release('p');break;
				case 5: ++x;Keyboard.press(KEY_DOWN_ARROW);break;
				case 6: ++x;Keyboard.press('p');break;
				case 7: ++x;Keyboard.release(KEY_DOWN_ARROW);break;
				case 8: 
					if (stop_me) x=0; else if (!count) x=0; else {--count; x=1;}
					Keyboard.release('p');
					break;
				default: x=0;break;
				}
			return x;
		};	// }}}
	private:
		byte count;
};	// }}}
class T_climb : public Base {	// {{{
	public:
		virtual void start(){ stop_me=false; count=+T_CLIMBC;};
		virtual void stop(){ stop_me=true; count=0;};
		virtual unsigned long long pause(unsigned long x){ return (x & 1)?T_CLIMB1:T_CLIMB2;};
		virtual unsigned long next(unsigned long x){	// {{{
			switch (x) {
				case 1: ++x;Keyboard.press(KEY_UP_ARROW);break;
				case 2: 
					if (stop_me) x=0; else if (!count) x=0; else {--count; x=1;}
					Keyboard.release(KEY_UP_ARROW);
					break;
				default: x=0;break;
				}
			return x;
		};	// }}}
	private:
		byte count;
};	// }}}
class Corners : public Base {  // {{{ TL/DR/TR/DL/Tl
	public:
		virtual unsigned long long pause(unsigned long x){ // {{{
			unsigned long long p;
			p=1000; // 1s
			if (x==9) p=10;
			
			return p;
		};	// }}}
		virtual unsigned long next(unsigned long x){  // {{{
		switch (x) {
			case 1:++x;//tgt.set(-1000,-1000); ++x;while (!MouseMoveHere(tgt)){delay(D);};break;
			case 2:tgt.set(DFS2); ++x;while (!MouseMoveHere(tgt)){};break;
			case 3:tgt.set(DFS2); ++x;while (!MouseMoveHere(tgt)){};break;
			case 4:tgt.set(DFS2);tgt.negate(); ++x;while (!MouseMoveHere(tgt)){};break;
			case 5:tgt.set(DFS2);tgt.negY(); ++x;while (!MouseMoveHere(tgt)){};break;
			case 6:tgt.set(DFS2);tgt.negX(); ++x;while (!MouseMoveHere(tgt)){};break;
			case 7:tgt.set(DFS2);tgt.negX(); ++x;while (!MouseMoveHere(tgt)){};break;
			case 8:tgt.set(DFS2);tgt.negY(); ++x;while (!MouseMoveHere(tgt)){};break;
			case 9:tgt.set(DFS2);tgt.negate(); ++x;while (!MouseMoveHere(tgt)){};break;
			default: x=0;break;
			}
		return x;
	};	// }}}
};	// }}}
class TestMove : public Base {	// {{{ TL/DR/TR/DL/Tl
	public:
		virtual unsigned long long pause(unsigned long x){ // {{{
			unsigned long long p;
			p=FAST_MOUSE;
			return p;
		};	// }}}
		virtual unsigned long next(unsigned long x){  // {{{
		switch (x) {
			case 1:tgt.set(DFS2); ++x;while (!MouseMoveHere(tgt)){};break;
			case 2:tgt.set(DFS2); ++x;while (!MouseMoveHere(tgt)){};break;
			case 3:tgt.set(-DFS2.x,-DFS2.y-78); ++x;while (!MouseMoveHere(tgt)){};break;
			default: x=0;break;
		}
		return x;
	};	// }}}
};	// }}}
class FastClick : public Base {  // {{{ 20 clicku / sec
	public:
		virtual unsigned long long pause(unsigned long x){ UNUSED(x); return 25;}; // 20 clicku/sec = 50ms / click = 25 ms / press/release
		virtual void restart(){ stop_me = true;};
		virtual unsigned long next(unsigned long x){	// {{{
//			Serial.print(x);Serial.print(" -> "); 
			switch (x) {
				case 1: ++x;Mouse.press(MOUSE_LEFT);break;
				case 2: 
					if (stop_me) x=0; else	{ x=1;}
					Mouse.release(MOUSE_LEFT);
					break;
				default: x=0;break;
			};
//			Serial.print(x);Serial.print(" => "); 
			return x;
		};	// }}}
	private:
		byte count;
};	// }}}

#define DEFAULT_DELAY 25
#define DEFAULT_DEBOUNCE 100

unsigned long state = 0;	// state of state automat - 0 = inactive; 1 = start state
Base *automat = NULL;
Base *next_automat = NULL;
unsigned long c_state = 0;
Blink *blink=new Blink;
// {{{ Automats
#define AUTOMATS 5
struct T_automat {Base *A; Base *B;};
T_automat automats[AUTOMATS] ={
	{new Recast, new ClickYes},	// 1
	{new T_run, new T_climb},	// 2
	{new Relearn, new Skills},	// 3
	{new FastClick, new Swing},	// 4
	{new Recast, new Swing} 	// 5
//	{new Corners, new TestMove},
};
//	{new FastClick, new FastClickLearn},
//}}}
unsigned long long responseDelay = DEFAULT_DELAY;	// repepeat delay between states
unsigned long long debounceDelay = DEFAULT_DEBOUNCE;	// debounce delay of the button, in ms
bool somePressed=true;	// pressed any button => digitalRead()==0
bool debouncing=false;
bool led_shines=false;

unsigned long milsDebounce;
unsigned long milsState;
unsigned long currentMillis;
void setup() {	// {{{
	Serial.begin(9600);
	// initialize the buttons' inputs:
	pinMode(button_B, INPUT_PULLUP);
	pinMode(button_C, INPUT_PULLUP);
	pinMode(button_A, INPUT_PULLUP);
	pinMode(led, OUTPUT);
	// initialize mouse control:
	Mouse.begin();
	Keyboard.begin();
	milsDebounce=millis();
	milsState=millis();
	delay(1000);
	Serial.println("Klikimouse5 2023.07.29 10:45:37 ");
	Serial.println("{new Recast, new ClickYes},	// 1");
	Serial.println("{new T_run, new T_climb},	// 2");
	Serial.println("{new Relearn, new Skills},	// 3");
	Serial.println("{new FastClick, new Swing},	// 4");
	Serial.println("{new Recast, new Swing} 	// 5");
	pinMode(RXled, OUTPUT);
	pinMode(TXled, OUTPUT);
	pinMode(C_led, OUTPUT);
	digitalWrite(RXled,HIGH);
	digitalWrite(TXled,HIGH);
	digitalWrite(C_led,LOW);
   
}	// }}}

void loop() {
	digitalWrite(RXled,!((c_state+1) & _BV(0)));
	digitalWrite(TXled,!((c_state+1) & _BV(1)));
	digitalWrite(C_led, ((c_state+1) & _BV(2)));
	currentMillis=millis();		// {{{ prolog
	bool act_B= ! digitalRead(button_B);
	bool act_C= ! digitalRead(button_C);
	bool act_A= ! digitalRead(button_A);
	
	if (debouncing and ((currentMillis-milsDebounce) >= debounceDelay)) {
		debouncing = false;
	};
	// }}}
	if (! debouncing) {	// {{{ check for change
		if ( (act_B || act_C || act_A) != somePressed){	// {{{ somePressed changed !
			// {{{ start debouncing
			milsDebounce=currentMillis;
			somePressed=(act_B || act_C || act_A);
			debouncing=true;
			// }}}
			if (act_C) {	// act_C if possible
				next_automat = NULL;
				if (automat) automat->stop();
				else {
					if (++c_state >=AUTOMATS) c_state=0;
					automat=blink;
					automat->start();
					responseDelay = automat->pause(state);
					blink->set_count(c_state+1);
					state = 1;
					led_shines = false;
//					Serial.println(c_state);	// Serial běží "na pozadí" a bliká LEDkama
				};
			};
			if (act_B) {	// act_B if possible
				if (automat && (automat == automats[c_state].B)) automat->restart();
				else {
					if (automat) automat->stop();
					next_automat = automats[c_state].B;
				};
			};
			if (act_A) {	// act_A high priority
				if (automat && (automat == automats[c_state].A)) automat->restart();
				else {
					if (automat) automat->stop();
					next_automat = automats[c_state].A;
				};
			};
	};	// }}}
	};	// }}} ! debouncing
	
	if ((currentMillis-milsState) >= responseDelay){	// {{{ next state
		milsState = currentMillis;	// next step
		if (state == 0) {
			if (automat) automat->stop();
			automat = NULL;
			responseDelay = DEFAULT_DELAY;
			if (next_automat) {
				state = 1;
				automat = next_automat;
				next_automat = NULL;
				automat->start();
				responseDelay = automat->pause(state);
				led_shines = false;
			};
		};
		if (state){
			responseDelay = automat->pause(state);
			state = automat->next(state);
//			Serial.print((long)(void *)automat,HEX);Serial.print(":");
//			Serial.println(state);
			led_shines = !led_shines;
		} else {
			led_shines = false;
		};
		digitalWrite(led,led_shines);
	};	// }}}
}